Added example of reciver

This commit is contained in:
Simon 2024-04-21 15:19:50 +02:00
parent ed90612b9b
commit cff059d952
8 changed files with 234 additions and 1 deletions

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.gitignore vendored
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch
# ---> C++ # ---> C++
# Prerequisites # Prerequisites
*.d *.d
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*.exe *.exe
*.out *.out
*.app *.app

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receiver/README.md Normal file
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#### Board
https://www.banggood.com/2Pcs-LILYGO-TTGO-433-or-470MHz-SX1278-ESP32-LoRa-0_96-Inch-Blue-OLED-Display-bluetooth-WIFI-Module-p-1271663.html?akmClientCountry=SE&utm_design=18&utm_email=1618462506_2324&utm_source=emarsys&utm_medium=Shipoutinform190813&utm_campaign=trigger-logistics&utm_content=leander&sc_src=email_2671705&sc_eh=b89a072d6be32cd21&sc_llid=28998133&sc_lid=104858042&sc_uid=I3GU9NeuSO&cur_warehouse=CN
#### PINS
![alt text](doc/board_pins.webp)

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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receiver/platformio.ini Normal file
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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:ttgo-lora32-v1]
platform = espressif32
board = ttgo-lora32-v1
framework = arduino
monitor_speed = 115200
lib_deps =
thingpulse/ESP8266 and ESP32 OLED driver for SSD1306 displays@^4.5.0
sandeepmistry/LoRa@^0.8.0

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#include "SSD1306.h" // alias for `#include "SSD1306Wire.h"`
#include <WiFi.h>
#include <SPI.h>
#include <LoRa.h>
// #include "SSD1306.h"
#include<Arduino.h>
//OLED pins to ESP32 GPIOs via this connecthin:
//OLED_SDA GPIO4
//OLED_SCL GPIO15
//OLED_RST GPIO16
SSD1306 display(0x3c, 4, 15);
// WIFI_LoRa_32 ports
// GPIO5 SX1278 SCK
// GPIO19 SX1278 MISO
// GPIO27 SX1278 MOSI
// GPIO18 SX1278 CS
// GPIO14 SX1278 RESET
// GPIO26 SX1278 IRQ(Interrupt Request)
#define SS 18
#define RST 14
#define DI0 26
// #define BAND 429E6 //915E6
// #define BAND 434500000.00
#define BAND 434500000.00
#define spreadingFactor 9
// #define SignalBandwidth 62.5E3
#define SignalBandwidth 31.25E3
#define preambleLength 8
#define codingRateDenominator 8
int counter = 0;
void setup() {
pinMode(25,OUTPUT); //Send success, LED will bright 1 second
pinMode(16,OUTPUT);
digitalWrite(16, LOW); // set GPIO16 low to reset OLED
delay(50);
digitalWrite(16, HIGH);
Serial.begin(115200);
while (!Serial); //If just the the basic function, must connect to a computer
// Initialising the UI will init the display too.
display.init();
display.flipScreenVertically();
display.setFont(ArialMT_Plain_10);
display.setTextAlignment(TEXT_ALIGN_LEFT);
display.drawString(5,5,"LoRa Sender");
display.display();
SPI.begin(5,19,27,18);
LoRa.setPins(SS,RST,DI0);
Serial.println("LoRa Sender");
if (!LoRa.begin(BAND)) {
Serial.println("Starting LoRa failed!");
while (1);
}
Serial.print("LoRa Spreading Factor: ");
Serial.println(spreadingFactor);
LoRa.setSpreadingFactor(spreadingFactor);
Serial.print("LoRa Signal Bandwidth: ");
Serial.println(SignalBandwidth);
LoRa.setSignalBandwidth(SignalBandwidth);
LoRa.setCodingRate4(codingRateDenominator);
LoRa.setPreambleLength(preambleLength);
Serial.println("LoRa Initial OK!");
display.drawString(5,20,"LoRa Initializing OK!");
display.display();
delay(2000);
}
void loop() {
Serial.print("Sending packet: ");
Serial.println(counter);
display.clear();
display.setFont(ArialMT_Plain_16);
display.drawString(3, 5, "Sending packet ");
display.drawString(50, 30, String(counter));
display.display();
// send packet
LoRa.beginPacket();
LoRa.print("Hello..");
LoRa.print(counter);
LoRa.endPacket();
counter++;
digitalWrite(25, HIGH); // turn the LED on (HIGH is the voltage level)
delay(1000); // wait for a second
digitalWrite(25, LOW); // turn the LED off by making the voltage LOW
delay(1000); // wait for a second
// delay(3000);
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html