Added example of reciver
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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# ---> C++
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# ---> C++
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# Prerequisites
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# Prerequisites
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*.d
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*.d
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@ -31,4 +36,3 @@
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*.exe
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*.exe
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*.out
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*.out
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*.app
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*.app
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#### Board
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https://www.banggood.com/2Pcs-LILYGO-TTGO-433-or-470MHz-SX1278-ESP32-LoRa-0_96-Inch-Blue-OLED-Display-bluetooth-WIFI-Module-p-1271663.html?akmClientCountry=SE&utm_design=18&utm_email=1618462506_2324&utm_source=emarsys&utm_medium=Shipoutinform190813&utm_campaign=trigger-logistics&utm_content=leander&sc_src=email_2671705&sc_eh=b89a072d6be32cd21&sc_llid=28998133&sc_lid=104858042&sc_uid=I3GU9NeuSO&cur_warehouse=CN
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#### PINS
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After Width: | Height: | Size: 56 KiB |
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:ttgo-lora32-v1]
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platform = espressif32
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board = ttgo-lora32-v1
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framework = arduino
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monitor_speed = 115200
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lib_deps =
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thingpulse/ESP8266 and ESP32 OLED driver for SSD1306 displays@^4.5.0
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sandeepmistry/LoRa@^0.8.0
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#include "SSD1306.h" // alias for `#include "SSD1306Wire.h"`
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#include <WiFi.h>
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#include <SPI.h>
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#include <LoRa.h>
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// #include "SSD1306.h"
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#include<Arduino.h>
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//OLED pins to ESP32 GPIOs via this connecthin:
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//OLED_SDA GPIO4
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//OLED_SCL GPIO15
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//OLED_RST GPIO16
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SSD1306 display(0x3c, 4, 15);
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// WIFI_LoRa_32 ports
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// GPIO5 SX1278 SCK
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// GPIO19 SX1278 MISO
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// GPIO27 SX1278 MOSI
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// GPIO18 SX1278 CS
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// GPIO14 SX1278 RESET
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// GPIO26 SX1278 IRQ(Interrupt Request)
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#define SS 18
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#define RST 14
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#define DI0 26
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// #define BAND 429E6 //915E6
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// #define BAND 434500000.00
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#define BAND 434500000.00
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#define spreadingFactor 9
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// #define SignalBandwidth 62.5E3
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#define SignalBandwidth 31.25E3
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#define preambleLength 8
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#define codingRateDenominator 8
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int counter = 0;
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void setup() {
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pinMode(25,OUTPUT); //Send success, LED will bright 1 second
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pinMode(16,OUTPUT);
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digitalWrite(16, LOW); // set GPIO16 low to reset OLED
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delay(50);
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digitalWrite(16, HIGH);
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Serial.begin(115200);
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while (!Serial); //If just the the basic function, must connect to a computer
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// Initialising the UI will init the display too.
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display.init();
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display.flipScreenVertically();
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display.setFont(ArialMT_Plain_10);
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display.setTextAlignment(TEXT_ALIGN_LEFT);
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display.drawString(5,5,"LoRa Sender");
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display.display();
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SPI.begin(5,19,27,18);
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LoRa.setPins(SS,RST,DI0);
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Serial.println("LoRa Sender");
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if (!LoRa.begin(BAND)) {
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Serial.println("Starting LoRa failed!");
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while (1);
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}
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Serial.print("LoRa Spreading Factor: ");
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Serial.println(spreadingFactor);
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LoRa.setSpreadingFactor(spreadingFactor);
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Serial.print("LoRa Signal Bandwidth: ");
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Serial.println(SignalBandwidth);
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LoRa.setSignalBandwidth(SignalBandwidth);
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LoRa.setCodingRate4(codingRateDenominator);
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LoRa.setPreambleLength(preambleLength);
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Serial.println("LoRa Initial OK!");
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display.drawString(5,20,"LoRa Initializing OK!");
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display.display();
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delay(2000);
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}
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void loop() {
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Serial.print("Sending packet: ");
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Serial.println(counter);
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display.clear();
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display.setFont(ArialMT_Plain_16);
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display.drawString(3, 5, "Sending packet ");
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display.drawString(50, 30, String(counter));
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display.display();
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// send packet
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LoRa.beginPacket();
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LoRa.print("Hello..");
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LoRa.print(counter);
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LoRa.endPacket();
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counter++;
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digitalWrite(25, HIGH); // turn the LED on (HIGH is the voltage level)
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delay(1000); // wait for a second
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digitalWrite(25, LOW); // turn the LED off by making the voltage LOW
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delay(1000); // wait for a second
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// delay(3000);
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}
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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